Labs / Tutorial
SmokeFX – An experiment with Bezier Curves
Andreas | 2010-08-26 | Flash, Tutorial | 3 Comments
Since the dawn of the computer people has always created colourful art using curves. Either they have moved around on the screen or just being drawn with small adjustments creating mesmerizing patterns.
Being inspired by the latest PS3 boot menu I decided to create a nice looking (and dynamic) effect using Bezier curves. Here’s the treat:

Tags: as3, bezier, beziercurves, colourcurves, curve, effect, effects, smoke
Auto generated branches
Andreas | 2010-04-28 | Flash, Tutorial | 2 Comments
I want to create a nice 3D-effect with branches growing, flowing and rotating around each other. Just to make sure that my idea is working I decided just to create a proof of concept in 2D. With a few tweaks with the parameters it turned out to be some pretty nice organic trees/bushes.
I’ll go through the code and explain what it does.
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ViewportLayers – In depth (Papervision3D)
Andreas | 2010-04-21 | Flash, Tutorial | 14 Comments
The more I see where people get stuck, using PV3D, the more I feel the need to create a good tutorial regarding ViewportLayers.
Lets start with the simple task of NOT using any layers. First the document class that just adds our BasicView.
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Particle system #1 – Basic particles
Andreas | 2010-04-19 | Flash, Tutorial | 15 Comments
As I am coming from a background of gameprogramming (and originally from the demo scene in the 90´s) am I very fond of small tips and tricks to create nice special effects. There are few project that I see out there that couldn’t be spiced up with a nice particle system so I decided to go through some basics of particle systems and how they can be used to create a variety of effects. In this first “chapter” I will just go through the basics of a system and how it works and then later on create a more flexible system that can be used in oh so many situations.
Now lets look at what we will create today:
Neat right? Let’s dive into the universe of particles…
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